The rules
Short enough to hold in your head.
How the game works
- One item in play per player. No inventory, no stockpiling.
- One item for one item. No bundles, no cash on top, no counteroffers, no points or currency of any kind.
- Every pitch is written, and it’s capped at 500 characters. The person receiving it can accept or decline — nothing else.
- Declining is a single tap. You can add a reason, and it’s never shown to the person who pitched; they simply see “declined”.
- You can withdraw a pitch any time before it’s accepted. After that, the trade is on.
- When a pitch is accepted, both items lock and a chat opens so you can arrange the hand-off.
- You both confirm the swap happened. Only then do the items change hands here, and only then does it enter both your histories.
- If one of you goes quiet, the trade unlocks itself after seven days and both items return to the floor.
- Keep an item for 24 hours before swapping it out for something different. Swapping out ends your current journey and starts a new one — the old one stays on your profile.
- Completed trades are permanent. Neither of you can delete or hide them.
- Players are 18 or older.
“Better” is up to you
We never judge whether a trade is an upgrade, and there’s no scoring by value. If both people want the swap, it counts. A chain that goes from a bike to a bread maker because you needed a bread maker is a perfectly good chain.
What can’t be traded
None of the following, no exceptions:
- Weapons of any kind
- Drugs, controlled substances, and prescription products
- Alcohol and tobacco
- Hazardous materials
- Stolen or counterfeit goods
- Recalled products
- Live animals
- Sexual services
- Government ID and official documents
- Gift cards, and anything else that works like cash — vouchers, store credit, currency, crypto
- Anything illegal where you are
Not supported yet
Vehicles and property are out for now, along with anything that needs a title or deed to change hands legally. That’s a limitation of this early version rather than a judgement about the trade.
Event tickets are allowed only where the official transfer system does the handover, and the event date has to be shown on the item.
Meeting up
Trades happen between two people, in person, with no one in the middle. Meet somewhere public and busy. Look the thing over properly before you confirm the swap — once you both confirm, it’s done. Bring someone with you if that feels better. Trust your read on a situation; declining costs you nothing.
If something goes wrong, or someone behaves badly, report them. See the terms for what we do and don’t take responsibility for.